Charms

Charms are one of the seven main branches of spells. They consist of spells that have an effect upon an object without fundamentally changing that object.

Sometimes the effect of a spell may trigger a change in the nature of an object, but that change is a side-effect not the result of the spell itself. (See state-change charms below for more information.)

Standard charms
The majority of charms have no sub-classification, they are grouped together as standard charms. They, like all charms usually focus on the manipulation of energy to roduce a particular effect.

They are usually longer lasting than many other types of magic, but standard charms are not permanent. Permanent charms can be sub-divided into two types as stated below.

Enchantments
Enchanments are charms that cast a permanent effect over a given area, it may be possible to break them by contact from other spells, or counter spells, but they cannot cease to have an effect of their own accord. They will continue even after the death of the caster.

Bewitchments
Bewitchments give a permanent effect to a targeted inanimate object, they also may be able to be broken by other They will continue even after the death of the caster.